The Hand-book of Games: Comprising New Or Carefully Revised Treatises on Whist, Piquet, Ecarté, Lansquenet, Boston, Quadrille, Cribbage, and Other Card Games; Faro, Rouge Et Noir, Hazard, Roulette; Backgammon, Draughts; Billiards, Bagatelle, American Bowls; Etc. EtcHenry George Bohn H.G. Bohn, 1850 - 617 pages |
From inside the book
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Page 465
... move and win . No. 30. White to move and win . O No. 31. White to move and win . No. 32. White to move and win . O O No. 33. Black to move and win . No. 34. White to move and win . O No. 35. White to move and win . No. 36. 2 H CRITICAL ...
... move and win . No. 30. White to move and win . O No. 31. White to move and win . No. 32. White to move and win . O O No. 33. Black to move and win . No. 34. White to move and win . O No. 35. White to move and win . No. 36. 2 H CRITICAL ...
Page 475
... move and win . No. 90. White to move and win . O O O No. 92. White to move and win . O O No. 93. White to move and win . No. 94. White to move and win . O No. 95. Black to move and win . No. 96. No. 91. Black to move and win . CRITICAL ...
... move and win . No. 90. White to move and win . O O O No. 92. White to move and win . O O No. 93. White to move and win . No. 94. White to move and win . O No. 95. Black to move and win . No. 96. No. 91. Black to move and win . CRITICAL ...
Page 482
... move and win . No. 132. White to move and win . O O O O No. 133. White to move and win . O O O O No. 134. Black to move and win . " O No. 1.5 . White to move and win . No. 136. White to move and win ... move and win . No. 138. 482 DRAUGHTS .
... move and win . No. 132. White to move and win . O O O O No. 133. White to move and win . O O O O No. 134. Black to move and win . " O No. 1.5 . White to move and win . No. 136. White to move and win ... move and win . No. 138. 482 DRAUGHTS .
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Common terms and phrases
advantage adversary leads adversary's ball Article basto baulk bricole calculation called canon Caster throw chance consequently count crib Cribbage cushion deal dealer dealt Deschapelles deuce discard Drawn eight elder hand equal fault finesse five cards four aces four cards gain give happen hold holes honours king knave last player left-hand adversary losing hazard manille matadores move and win nine odd trick pack partner leads person placed play the king playing a ball pocket pool probability punter queen queen of hearts quinola reckon red ball remaining reversis revoke right-hand adversary round rubber rule score sequence Setter's expectation seven shuffle small card small clubs small diamonds small hearts Spadille stake striker stroke strong in trumps strong suit suppose three cards three small trumps three-handed whist turned unless weak in trumps White to move win the game winning card younger-hand