Laws and Regulations. Of Dealing, Revoking, &c.
Explanation of Technical Terms
ACE, when turned up, how to play, 62; | FINESSING advice respecting, 10 16
how to lead, 167, 196.
BUMPER, explanation of, 161.
19, 49, 51; explained, 16, 71, 161; in Short Whist, 184 et seq.
First hand, rules for playing the, 169.
Bystanders, rules for regulating the Forcing, 10; case to demonstrate the duties of, 91, 143, 160, 161.
Counting, mode of, 159.
Cutting for deal, laws of, 80, 81, 152; remarks on, 98, 99, 100. Cutting in, explanation of, 152, 161. Cutting out, explained, 161.
DEAL, the, principles and laws for regu- lating, 68, 80, 97-103, 120, 153, 154; calculations on the chances of, 77, 167; the preliminary arrangements for, 80, 81,93; cutting for, 80, 81, 98, 99, 100, 152; how lost, 82: right of demanding a new one, 118; irregu- larities in, 154; explanatory remarks on, 161.
Disputes settled by the bystanders, 91, 143, 160, 161. Drawing, rules for, 94.
Dumby, or three-handed whist, rules for playing at, 178.
, double dumby, rules for playing
ELDER hand, directions for the, 44; how
he is to play for the odd trick, 67; explanation of, 161.
Examples of games, 20-28, 48, 61— 65, 193-198.
Exposed cards, penalties for, 81, 85, 86 121, 124, 139, 141, 153, 155.
danger of, 49; the term explained, 71, 161, 193.
Fourth hand, rules for playing the,
Fraudulent modes of playing, 33.
HAND, throwing down the, law of, 141.
See FIRST, SECOND, THIRD, and FOURTH Hand.
Honours, on playing, 48, 49; how counted, 84; rules respecting, 70, 84, 85, 112, 116, 142, 157, 158; ori gin and objects of, 114-129; rules for the holding of two, 116, 117; ex- planatory remarks on, 157.
Laws and regulations of Whist, by Hoyle, 68-71; by Deschapelles, 79 -91; general summary of, 89, 90, for bystanders, 91, 143, 160, 161; on the principles of, 92; by the Editor, 152 et seq., 160; of Short Whist, 180 et seq.
Lead, or leads, Mathews' rules and maxims for playing the, 8 et seq.; directions for the, 29, 39, 44; Hoyle's general rules, 39; penalty for playing out of turn, 155: the principles of, by Deschapelles, 164 et seq., 191; the Editor's rules for, 167 et seq, 194; indications and inferences from, 176.
Leading through trump card, 52, 190. Lookers on, see Bystanders. Loose card, meaning of, 71, 162. Lot, drawing by, 143.
Lurch, the term explained, 158.
MEMORY, artificial, at Whist, mode of, 72; disapproved, 72. Mis-dealing, incurs forfeiture of deal, 154, 161.
ODD trick, on playing for the, 15, 40, 66, 67; critical case for winning the, 53; Odds in the deal, 167; a synopsis of, in the points scored, 177. PARTNERS, hints or intimations between, how far limited, 89, 119, 135 et seq., 159.
Penalties, for a revoke, 69, 83, 87, 88,
125, 129 et seq., 157; for playing out of turn, 69, 86, 124, 140, 143, 154, 155; for mis-dealing, 69, 82, 85, 90, 154, 161; for exposing cards, 81, 85, 86, 121, 141, 155; for look- ing at the turn-up card before it is turned, 81; for playing more than one card to a trick, 86, 155; for not placing tricks in distinct order, 89; losing the deal, 102; for having sur- plus cards, 107; for throwing up cards, 160.
Piping at Whisk, 35.
Playing, fraudulent modes of, 33.
--out of turn, penalties for, 69, 86, 124, 143, 154, 155.
to points, 23. Preliminary arrangements, 8, 68; in- extenso, 79, 93, 152. Points, explanations of, 71, 83, 84, 158, 162; rules respecting, 112, 118, 115; number of, 157; rules for scoring, 159; synopsis of the odds scored, 177.
18, 134, 135: how it may be dis covered, 72; various ways of, and penalties for, 69, 83, 87, 88, 129 et seq., 157, 182; theory of, 127, 128; explanation of, 156, 162.
Rubber, meaning of the term, 83, 109, 158, 162.
Ruff and honours, games of, 2. Ruffing, playing a trump to any other suit, 10, 162.
Rules, from Mathews, 8-30; from Hoyle, 39, et seq.; from Descha- pelles, 139 et seq.; from the Editor, 152 et seq.; from Major A., 191 See Laws.
SAW, case to demonstrate the advantage of a, 49; meaning of, 72, 162. Score, explanation of the, 72, 83, 162, .109, 112, 113; rules for the, 157; with counters, 159.
Second hand, rules and directions for playing the, 44, 49, 51, 171, 172. Sequences, rules and directions for playing, 15, 53-65, 57 et seq., 175; explanation of, 162.
Shorts, or Short Whist, its first intro- duction, 147; explained, 150; its system and science, by the Editor, 180; the slam, 181; laws of, 181, et seq., 191; finessing, 184; peculiari- ties of, 193; on the playing of trumps, 194-196; management of suits, 197. Shuffling the pack, rules for, 81, 153; remarks on, 98, 99, 100.
Single cards, leading from, 27. Slam, case for a, 63; the term explained,
72, 111, 158, 164; in Short Whist, 191.
Stakes, rules for the, 83; on the amount
of, 96; remarks on, 109.
Suit, cautions not to part with the com- mand of, 55; necessity of following,
Tricks, how counted, 111, 164; on playing for, 40; on taking up, 138, 139,160; have precedence of honours in counting, 157.
Trump, long, the term explained, 55, 71, 162; how to play, 171. Trump card to be kept back, 21; pos- session of the last one of great advan. tage, 26; regulations respecting the, 99, 100.
Trumps, Mathews' rules and directions for playing, 10, et seq.; Hoyle's rules for, 39, 41, 42, 57; the one turned up
to be remembered 56; how to be played up to, 64; origin and ob jects of, 114; played in error, 156; risk of leading with, 166; how to play when strong in, 170, 194 et seq Turn-up card, regulations respecting the, 99, 100.
UMPIRES in contested cases, 144. Under-play, explanation of, 21, 162.
WAGERS, calculations for laying, 75. Whisk, piping at, explained, 35. Whist, origin and history of, 2, 3, 148, the various editions on, 4; on the study and principles of, 5, 163; from Mathews, 7-30; his rules and maxims, 8; from Hoyle, 31-77; vulgarly called "Whisk," 31; Sey mour's dissertation on, 31-36; laws and regulations of, by Hoyle, 68; from Deschapelles, 78-145; his laws and regulations, 79; dissertation on, by the Editor, 146-198; laws of, 152; rules at Dumby, 178; Short Whist, its system and science, 180
By way of finger-post to the elaborate Treatise which follows: with occasional references to the same rules, as given by Mathews, Hoyle, Deschapelles, and the Editor.)
1. Lead from your strong suit, and be cautious how you change suits, and keep a commanding card to bring it in again.
M. p. 29; H. p. 39; Ed. p. 167, et seq.
2. Lead through the strong suit and up to the weak, but not in trumps, unless very strong in them,
M. p. 29; H. p. 29; Ed. p. 167, et seq.
3. Lead the highest of a sequence, but if you have a quart or cinque to a king, lead the lowest.
M. p. 29; H. p. 29; Ed. p. 167, et seq.
4. Lead through an honour, particularly if the game is much against you.
M. p. . 29; H. p. 40, 52; Ed. p. 170, 171, 190,
5. Lead your best trump, if the adversaries are eight, and you have no honour; but not if you have four trumps, unless you have a sequence.
M. p. 29; H. p- 41, 44, 57; Ed. p. 108.
6. Lead a trump, if you have four or five, or a strong hand; but not if weak.
M. p. 29; H. p. 41; Ed. P. 169.
7. Having ace, king, and two or three small cards, lea ace and king, if weak in trumps; but a small one if strong i them.
M. p. 29; H. p. 40, 41; Ed. p. 168.
8. If you have the last trump, with some winning cards and one losing card only, lead the losing card.
M. p. 26, 29, H p. 41; Ed. p. 159.
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