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great or red figure, for knave, queen, king: these figures are useful for those who punt on several cards at once.

L'une pour l'autre; One for the other; meaus a drawn game, and is said when two of the punter's cards are dealt in the same coup.

Masque; signifies turning a card, or placing another face downwards, during any number of coups, on that whereon the punter has staked, and which he afterwards may play at pleasure.

Oppose; the Opposite Game; is reversing the game, and having the cards on the right for the punter; and those on the left for the dealer.

Paix; Peace. Equivalent to double or quits; is, when the punter having won, does not choose to paroli and risk his stake, but bends or makes a bridge of his card, signifying that he ventures his gains only. A double paix is, when the punter having won twice, bends two cards one over the other. Treble paix, thrice, &c. A paix may follow a sept, quinze, or trente, &c.

Paix-Paroli; is when a punter has gained a paroli, wishes then to play double or quits, and save his original stake, which he signifies by doubling a card after making his first paroli; double-paix-paroli succeeds to winning a paix-paroli; treble-paix-paroli follows double, &c.

Paroli or Parolet; Double. Sometimes called Cocking, is when a punter, being fortunate, chooses to venture both his stake and gains, which he intimates by bending a corner of his card upwards.

Pli; Bending; is used when a punter, having lost half his stake by a doublet, bends a card in the middle, and setting it up with the points and foot towards the dealer, signifies thereby a desire either of recovering the moiety, or of losing all. Pont; a Bridge. The same as Paix.

Ponte or Punt; a Point. The punter or player.

Quinze et le Va; Fifteen and it goes; is when the punter having won a sept, &c., bends the third corner of the card, and ventures for 15 times his stake.

Sept et le Va: Seven &c.; succeeds the gaining of a paroli, by which the punter being entitled to thrice his stake, risks the whole again, and, bending his card a second time, tries to win seven-fold,

Soixante et le Va; Sixty-three, &c.; is when the player

having obtained a trente, ventures all once more, which is signified by making a fifth paroli, either on another card, if he has parolied on one only before, or by breaking the side of that one which contains four, to pursue his luck in the next deal. Tailleur; the Dealer. Generally the banker.

Trente et le Va; one and thirty; follows a quinze, &c., when the punter again tries his luck, and makes a fourth paroli.

ODDS AT THE GAME OF FARO.

The chances of doublets vary according to the number of similar cards remaining among those undealt.

The odds against the punter increase with every coup that is dealt.

When 20 cards remain in hand, and the punter's card but once in it, the banker's gain is 5 per cent.

When the punter's card is twice in 20, the banker's gain is about the 34th part of the stake.

When the punter's card is thrice in 20, the banker's gain is about 4 per cent.

When the punter's card is 4 times in 20, the banker's gain is nearly the 18th part of the stake.

When only 8 cards remain, it is 5 to 3 in favor of the bank, when but 6 are left, it is 2 to 1; and when no more than 4, it is 3 to 1.

TABLE EXHIBITING THE ODDS AGAINST WINNING ANY NUMBER OF EVENTS SUCCESSIVELY: APPLICABLE ΤΟ HAZARD, BILLIARDS, FARO, ROUGE ET NOIR, OR OTHER GAMES OF CHANCE.

That the punter wins or loses the first time is an even bet. That he does not win twice together, is 3 to 1; three successive times, 7 to 1; four successive times, 15 to 1; five successive times, 31 to 1; six successive times, 63 to 1; seven successive times, 127 to 1; eight successive times, 255 to 1; nine successive times, 511 to 1; ten successive times, 1023 to 1; and so on to any number doubling every time the last odds, and adding one for the stake.

N.B. A punter plays on the square by placing a stake, referring to both at the head of two cards that have been dealt thrice each, and neither of which is the bottom one.

OF THE BANKER, IN WHATEVER CIRCUMSTANCES HE MAY HAPPEN TO BE, 1S SEEN SUFFICIENTLY NEAR AT THE FIRST VIEW.

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Example I.-To find the gain of the banker when there are 30 cards remaining in the stock, and the punter's card twice in it.

In the first column seek for the number answering to 30. the number of cards remaining in the stock: over against it, and under 2, at the head of the table, you will find 54, which hows that the banker's gain is the fifty-fourth part of the stake.

Example II.-To find the gain of the banker when but 10 cards are remaining in the stock, and the punter's card thrice in it.

Against 10, the number of cards, in the first column, and under number 3, you will find 12, which denotes that the banker's gain is the twelfth part of the stake.

Example III.-To find the banker's profit when the punter's cards remain twice in 22.

In the first column find 22, the number of cards over against it under figure 2, at the head of the table, you will find 38, which shows that the gain is one 38th part of the stake.

Example IV. To find the banker's gain when eight cards remain, and the punter's card thrice among them.

In the first column seek for 8, on a line with which under the 3 stands the figure of 9, denoting the profits to be 1-9th, or 2s. 4d. in the guinea.

Corollary 1,-From the table it appears, that the fewer cards there are in the stock, the greater is the gain of the banker.

Corollary 2.-The least gain of the banker under the same circumstances is, when the punter's card is but twice in hand, the next greater when three times, still greater when once, and the greatest of all when four times.

The profit of the banker is three per cent. upon all the sums adventured, supposing the punters to stop when only six cards remain, but with hocly it is full five per cent.

TALLEUR.

CROUPIER.

ROUGE ET NOIR.

ROUGE ET NOIR, (Red and Black,) or Trente-un, is a modern game, so styled, not from the cards, but from the colours marked on the tapis or green cloth with which the table is covered.

To form the game, it is necessary that there should be a banker, or tailleur (DEALER), who represents him, and players, the number of whom are unlimited."

The table usually employed for this game is of an oblong form, thirty feet long, and four feet wide, covered with a green cloth; in the middle of which the bank is placed; in other words, the money that belongs to the banker, and which is destined to pay the fortunate players. The company are at liberty to place their money on the right and left of this table, upon the chances that seems to them most likely to win. Those chances are:

1st. Le Noir (the black) le Rouge (the red) designated by two large spots on the green cloth, marked red and black, something in the shape of the ace of diamonds, and placed op

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